Game developers reviewing a colorful frontier game scene around a worktable in a Papillion studio

Our studio · Papillion, Nebraska

Made in Nebraska, Built by Hand

Golden Stampede is an independent game company with design, programming, art, audio, testing, and post-launch support under one roof. We make original games with the care each platform deserves.

Good work takes a steady hand.

12634 Glenn Street, Papillion, Nebraska 68138

The workshop

How the Workshop Started

We set out to make original worlds instead of taking on contract projects. Papillion gave the team a home base in the wider Omaha creative corridor, with room to keep the work close and the decisions direct.

The early ideas for Golden Stampede grew into a game built by the same people shaping its design, code, art, sound, and testing. That shared ownership keeps the details connected.

We chose the long trail. It suits the work.

“A good game grows stronger when the people making it can talk through every detail.”
Hand-drawn western game sketches, notes, and a prototype controller spread across a studio worktable

How we work

What We Actually Believe

These are working promises, not wall slogans. They shape the next Golden Stampede build.

Make original worlds

We develop our own settings and stories, starting with the frontier of Golden Stampede.

Respect player time

We review pacing and repeat tasks during playtests, then adjust what feels like busywork.

Plan for access

Readable interfaces, flexible controls, and considered difficulty belong in design from the start.

Show the work

We share production milestones and developer diaries so players can follow progress as it happens.

Stay after launch

Testing and post-launch support are part of development, not an afterthought.

A work in progress

Milestones Along the Trail

We share progress plainly. Platform availability and release timing will be announced when confirmed.

  1. Studio base

    Rooted in Papillion

    Golden Stampede works from 12634 Glenn Street in Papillion, Nebraska.

  2. In development

    Golden Stampede takes shape

    The original frontier adventure moves through design, programming, art, and audio production.

  3. Ongoing

    Testing joins the process

    Playtesting and quality checks help the team tune controls, pacing, and accessibility.

  4. Next up

    More progress, shared openly

    Follow studio updates for production notes and confirmed platform news as it becomes available.

No dates are promised until the team can stand behind them.

People behind the pixels

One Team, Many Disciplines

Designers, engineers, artists, audio makers, testers, and producers solve problems together instead of passing them down a chain.

We welcome early-career developers and students from the region. Check each role for its location and working arrangement.

Your next chapter

Build the Next One With Us

We look for thoughtful collaborators who can show how they solve problems. A small, finished piece can tell us more than a long list of tools.

Bring your point of view.

A clear first step

What to Send

  1. Choose a relevant sample. Share a portfolio piece, prototype, code sample, or audio work that shows your contribution.
  2. Tell us what you did. Add a short note about your role, tools, and the decisions you made.
  3. Check the role details. Remote and on-site arrangements are listed per opening.

No role that fits today? Use the contact page to introduce yourself and share a portfolio link.