Game developers sharing a worktable in a bright Papillion studio, with a sketchbook and controller beside a computer

Careers at Golden Stampede

Build Worlds In Nebraska

We make Golden Stampede in Papillion, Nebraska. We welcome early-career and experienced people who can show the work they want to do.

Good work starts here.

The day-to-day

What Working Here Is Actually Like

Small-team game development means decisions stay close to the work. You may contribute across a discipline, and you should be ready to explain your choices, take feedback, and test changes in the game.

Clear notes help everyone.

Talk through the work

Share progress early, flag a blocker plainly, and give teammates useful context when a decision changes.

Make room for iteration

Game work changes as it is built. Treat critique as part of the process and be ready to test another approach.

Playtest with care

Report what happened, where it happened, and what you expected. Specific observations give the team something to act on.

Areas of work

Disciplines We Hire For

These are the disciplines we consider, not a promise that every role is open today. Any active listing states its work arrangement and level.

Choose the work you can show.

Programming

For video game programmer jobs, show how you built and tested a system.

  • Code samples or a project link
  • Your part in the implementation
  • Tools, constraints, and outcome
Apply in programming

Art and graphic assets

For indie game artist jobs, show finished work alongside how it developed.

  • Selected art or asset sheets
  • Process images where useful
  • Tools and individual contribution
Apply in art

Audio production

Game audio careers call for examples that show both sound and your role in it.

  • Audio samples or a project page
  • Tools and implementation details
  • Context for each piece
Apply in audio

Quality assurance

For QA tester jobs, give a clear example of finding, recording, and verifying an issue.

  • A sample bug report
  • Steps to reproduce a defect
  • Platforms or tools used
Apply in QA

Game design

Show a mechanic, level, or system and explain how playtesting shaped it.

  • A design sample or playable project
  • Your design decisions
  • What changed after testing
Apply in design

Localization

Show how you adapt game text while keeping intent, tone, and context in view.

  • Relevant language pairs
  • A short sample with context
  • Review or terminology experience
Apply in localization

Students and early-career developers are welcome to share classwork, personal projects, or internship experience. Game studio internships and entry-level opportunities are considered when there is a suitable need.

The application steps

How The Process Runs

You will know what we need at each stage. No mystery steps.

  1. 01

    Send your portfolio

    Share a link and tell us which discipline fits your work. Skip large attachments.

  2. 02

    Portfolio review

    We review your examples and contribution. If the fit is clear, we may suggest a short creative or technical exercise.

  3. 03

    Meet the team

    Talk through your work, the role's needs, and how you approach feedback and collaboration.

  4. 04

    Decision and feedback

    We will follow up by email after review. Candidates who complete an exercise receive feedback after that stage.

Portfolio notes

What We Want To See

Show us what you made, what you personally did, and what changed because of your work. A focused sample with useful context beats a long list of unexplained links.

Student and personal projects count. Be direct about your contribution, the tools you used, and any work shared with others.

Show your part clearly.

Read about how we work

By discipline

Materials to include

Programming
  • A code sample or project link, plus the system you worked on.
  • Your specific contribution and a short note on testing.
Art and graphic assets
  • A small selection of relevant assets or visual work.
  • Process notes that distinguish your work from team contributions.
Audio production
  • Audio examples with a brief description of their intended use.
  • Tools, implementation work, and your role in the result.
Quality assurance
  • A concise example report with steps, expected result, and actual result.
  • Testing context, such as a build, device, or platform.
Game design
  • A design sample that makes the player goal and rules easy to follow.
  • What playtesting revealed and what you changed afterward.
Localization
  • Language pairs and a short, contextualized sample.
  • Notes on tone, terminology, or review choices.

Your next step

Send Us Your Work

Tell us which discipline you are applying for, share a portfolio link, and point to the work that best represents your contribution.

Keep it simple.

We are based at 12634 Glenn Street, Papillion, Nebraska 68138. Each active role listing states its work arrangement; please check the listing before applying.

Prefer email? Write to [email protected].

Call the studio: +1 925 380 9221.

Careers enquiry

Share your application

Share a link rather than attaching large files.

Please share portfolio links only. We do not request large attachments or payment details in a careers enquiry.