Game design
We shape the core loop, player goals and systems before production gets expensive.
- Design briefs and mechanics
- Level and progression plans
Development Services
Golden Stampede builds its own games in Papillion, Nebraska, with design, code, art, audio and QA handled in-house.
Original titles come first. We take on selected publishing and co-development work when the scope and schedule fit.
One connected pipeline
Bring us a defined part of production or talk through a wider collaboration. See how the process works.
We shape the core loop, player goals and systems before production gets expensive.
Our programmers turn the design into playable systems and working builds.
We make visual assets that hold together across characters, environments and interfaces.
Sound and music give game moments their rhythm, place and feedback.
We test playable builds throughout production, then turn findings into actionable fixes.
Release preparation and ongoing support are part of the production plan.
A clear working plan
We start with the project you have, not a preset package. The plan sets responsibilities, scope and decision points before production begins.
Capacity is limited while our original titles are in production. We’ll say so early if the timing is wrong.
Bring your project stage, goals, target platforms and the specific help you need. We’ll check fit and capacity.
We agree on deliverables, ownership, constraints, review points and a workable production schedule.
Work moves in reviewable chunks. Your team supplies timely decisions, project materials and access to the right stakeholders.
We prepare agreed release tasks, track issues and define any post-launch support before the work wraps.
Built into production
QA starts with the first playable build. Findings go back into design and implementation while there’s still time to act on them.
Clear reports help the team reproduce issues and decide what to fix next.
Selected collaboration
Publishing and co-development conversations are welcome. Each starts with a clear scope and an honest capacity check.
Best when you need a production partner across several disciplines and can align on a shared plan.
Not suited to: a project without a defined decision-maker or scope.
Discuss full productionBest when you know the gap, such as programming, game art production or game audio production.
Not suited to: an open-ended request with no handoff point.
Ask about a disciplineBest for testing a focused mechanic or technical idea before committing to a larger build.
Not suited to: a prototype expected to replace a full production plan.
Scope a prototypeStart with the useful details
A clear first note helps us give you a direct answer. Include the project stage, target platforms, likely scope and timeline.
Tell us what your team already has in place, too. A short outline is enough to start.
Prefer to reach us directly?
+1 925 380 9221
12634 Glenn Street
Papillion, Nebraska 68138
You can also email [email protected].